The idea of ZenPet is conceived in response to the fast-paced, goal-driven, and comparison-based zeitgeist of the information age. Many people seem to always be on the move for the next best thing in life, leaving no room for retrospection and reflection. Social media platforms only exacerbate this issue by fostering comparison and superficiality. With ZenPet, I attempt to reorient people’s energy in the information from outward to inward, turning redundant outward expression into much-needed self-reflection, turning soul-consuming comparison into nourishing care.
Product Lead
Main Designer
3
12 Weeks
Fall 2022
Unity
Cinema4D
Fusion360
Figma
3D Printing
Aesprite
"ZenPet is a virtual companion that helps people live an intentional and reflective life."
ZenPetZero is the first iteration of product development by our team. It encapsulates the product’s core functionalities and design philosophy. ZenPetZero has two main components:
The main mechanism of the game lies in the users’ interactions with a virtual pet. Through caring for the pet and developing a bond with the pet, the users perform reflection, achieve personal growth, and receive intimacy in return.
For the casing design, we aim to bring life and cuteness to the physical product visually and foster nurturing emotional connection with the user. In addition, we want to develop ergonomic design features that makes the device interesting and alive on a tactile level.
Currently, the main tool for self-reflection is journaling. People who journal often write down their thoughts and feelings to better process and understand them. It is widely acclaimed as a practice that encourages mental health, personal development, and intentional living. Exploring ways to improve this current practice, I conducted interviews with five of my classmates.
“Though journaling is a great habit, is quite hard to maintain”
“I feel like I should journal more than I should”
“I always have this burst of energy to journal but it seems that I can never keep it up.”
“Though journaling is a great habit, is quite hard to maintain”
“I feel like I should journal more than I should”
“I always have this burst of energy to journal but it seems that I can never keep it up.”
“I don’t see myself journaling a lot in the future because it feels so much like a writing assignment, and I've done plenty of those”
“It’s just a lot of work”
“I really want to sit down, go deep in my thoughts, and write. But I just don’t have that time”
To achieve the aforementioned goals, the idea was to elevate the reflective aspect of journaling with a fun mechanism or object. Tamagotchi is a digital pet developed by Bandai that took children all over the world by storm in the 1990s. People form deep emotional connections with the device for its cuteness and appeal to human nurture instincts.
However, our team reckons that under today’s technological context, there is a lot of room for innovation for the product to make the emotional connection deeper and more sincere.
These are all great apps that capture one or two areas of being fun, building organic habits, encouraging reflection, and forming emotional connections. However, none of them can achieve four areas altogether.
In addition, none of the apps aim to capture the more nuanced human experience and inner world, changing the way people view their experiences. We aim to fill that gap and create a product that captures all of the four aforementioned areas, which is novel in the market and greatly helpful to people’s spiritual lives.
In the first iteration of conceptualizing, we developed the form factor that aims to be friendly, cute, and smooth visually and tactilely.
In the second iteration, we were informed that with the current resources for prototyping, circular screens can be hard to achieve, which means our team has to work around that initial goal.
Also, we are attempting to express liveliness, cuteness, and intimacy in a more direct and interactive way. Thus, we decided to branch out and explore different paths the product’s form factor can go.
After conceptualizing, our team dove into the prototyping process. At this point, We have to deal with real-life problems and make compromises. At this stage, we have to find ways to encase a Raspberry Pi 3, a power bank, and a 4-inch touch screen and organize various wires. Thus, we have to think realistically to work with our hardware. Though we made compromises due to time and hardware constraints, we retained our original design goal and philosophy.
For the cases, our team went through four iterations to develop the final product. The strategy is as follows:
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